![]() ![]() The Linux Game Tome's Game of the Month project helped improve the game in 2004. For example, the more fireflowers are collected, the more fireballs can Tux shoot at once. Four of them use a special system where the more copies are collected of them, (without losing them) the better they become. All worlds feature a worldmap, which is used to traverse across levels. There are 2 main worlds, the Icy Island and Forest, along with many contributed worlds, such as the Halloween world. ![]() Instead, Tux simply respawns at the start of the level when he dies, unless he has touched the midpoint bell, in which case he'll respawn in the middle of the level and lose a few coins. The screen resolution is huge, allowing the player to see far ahead. In SuperTux, the player controls Tux, making him run around collecting power-ups, killing various enemies, and discovering new worlds, all for the purpose of rescuing his beloved Penny, who was captured by Nolok while Tux was distrated dancing on a picnic with her. OpenGL mode didn't even work properly, so it was always set to use plain SDL rendering.Among the members of the development team are: We used to have an incredibly slow computer here (definitely slower than the Pandora), and it ran SuperTux milestone 1 with no issues. I wouldn't be surprised if when you ran SuperTux 0.1.3, it would run at full speed in plain software rendering mode. The main reason for this is getting the in-game editor tested (as you might have guessed, so there's no problem being upfront about it). In fact, hardware-accelerated rendering can in some cases be slower than software rendering. we, the SuperTux team (actually, it's just me hrhr) would like to open a new level design contest. Pygame for Python is in fact a binding of SDL and it's being used for Pandora-compatible games, apparently Pygame not only doesn't discourage software rendering, it encourages it. Also, SDL software rendering isn't that slow, especially not on C++. How are you even using plain SDL? I recall that Milestone 1.9 has dropped plain SDL support and now only allows OpenGL rendering. If you're looking for gameplay, it would be a lot better to use Milestone 1 (v0.1.3). It's a preview of features that are supposed to be in Milestone 2. Why are you trying to run the "unstable" version? The version of SuperTux you're trying to play is not very well tested and incredibly. I really just want to play SuperTux2 on my Pandora, cause it's awesome. ![]() Is anyone else currently working on SuperTux2?Īnd general tips would be helpful, I don't think I have any other questions at the time. I remember reading that there were custom made versions of some graphics libraries on everyone's Pandora, is it possible that I overwrote those by using the package manager? Would that result in my current SDL renerer version of Super Tux to be slow?ģ. Slow as in 16 frames per second, and jerky, jumping between 8 and 30.ġ Would it be foolish for me to even try to get SDL working faster? Does it have the capabilities or am I better off going down the OpenGL ES route?Ģ. Bad news is that for the moment, I can only get the SDL renderer to work correctly, and not yet OpenGL (I haven't done the OpenGL ES conversion, I'd need to read a lot about OpenGL yet and was hoping to make it work without learning graphics, ha.). I can get it full screen, and changed the resolution in the source to support the Pandora. I built on the Pandora itself, and when cmake barked about missing libraries, I just opkg installed them recklessly, uninstalling things if it had a conflict with an already installed file. I currently have a functioning copy of "Super Tux 2" (0_3_3 downloaded from their SVN) running on my Pandora. Adding a non-steam game to the steam launcher might help with gamepad issues as they hook into SDL2. So level design should be possible without knowing how to do green-screen. SuperTux, SuperTuxKart and Mindustry are available on FlatHub if you need something to test. First off, I am a Linux guy, but it tends to be more geared toward servers, and less games/graphics, so that's my general background. And you start with just one - more can be added over time as the child gets. ![]()
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